Runaway Steam-Kin is great on turn-two and works great with Experimental Frenzy, but its very weak to removal and can be a bad draw later in the game
The artwork has a very creepy zombie or ghoul popping out of a freshly dug grave, evoking some strong classic zombie film motifs
Its a very juiced-up Millikin, and decks interested in self-milling will play this card for the mill and for the eventual god creature
The deck relies on support cards that help draw cards and gain life for your Book, such as Revitalize, Search for Glory, and Potion of Healing
If Wizards focuses on Selesnya as a guild rather than a color pair, I could see additional populate or convoke cards in the deck, like Growing Ranks, Sundering Growth, and Hour of Reckoning
In the hands of a savvy player, the deck can be quite successful against other starters