The Legendary Dragon noble gains a +1/+1 and lets you draw a card any time you Sacrifice a permanent
Set your win conditions for example, "draw at least 1 Starter by turn 1" and the Riftbound TCG probability engine instantly computes the exact result using Riftbound hypergeometric analysis
Fresh cards, coupled with support from some of the games longest-established Commander archetypes, make white a formidable color in the right hands
Living Energy showcases well known characters of Avishkar like Saheeli, and Pia Nalaar
Instead, it's the fact that it allows the player to draw two cards when an equipped creature dies that pushes it over the top The potential card advantage is unreasonable for a single mana investment, especially since the -1 to Toughness makes it extremely easy for the player to kill their own creatures on command
Fast forward quite some time and we start to see cards like Seek the Wilds, a tool that would find action or lands and bam, green was on the map for card quality spells