For this set, the composition is: 7 regular commons 1 in 3 Play Boosters will have a common replaced by a FINAL FANTASY Through the Ages bonus sheet card 3 regular uncommons This can include one of the 15 variations of Cid, Timeless Artificer 1 regular rare or mythic 1 regular wildcard that is, a non-foil of any rarity 1 foil wildcard a foil in every pack
The aim of the game is to be the first player to collect 20 "Lore points, in a race against the other players whilst trying to manage your resources
The key to its power lies in the value it generates when it kills a creaturespecifically, you get Clue or Food tokens
I don't know how good it'll end up being (call me a skeptic), but it certainly brings mythic rare vibes
Spike Worker A Gray Ogre Spike
Adventure Crystal Dragons The cycle of uncommon crystal Dragons with an Adventure spell side are almost all quite good for Dragon tribal decks to keep the Dragon count high while also having some cheaper interaction for earlier in the game