A great option for tribal draw, both yours if you're playing a tribal deck, or an opponent's if they're tribe heavy, since you don't have to name your own tribe
Draw Go strategies are as old as Magic, so its no surprise that there would be a viable one in the current Standard
You can take 3 actions per turn: additional draws, putting cards in the logwhich you can use to summon other comrades, putting comrades on the field, and of course, attacking
Originally released in Japan on November 21, 1999, the game came to Australia and North America the following year
The Walking Dead Secret Lair was retroactively included since it fits into the design of Universes Beyond products
However the reason why I suggested Compass is due to the flip which is a really nice ultimate to reach if you complete the quest