Your options are: Champions Helm Lightning Greaves Sword of Body and Mind Sword of Feast and Famine Sword of Fire and Ice Sword of Light and Shadow Sword of War and Peace The Mirran swords are clearly the best here, though the other two have their uses since they both grant a flat protection with hexproof and shroud
Because its triggered ability isnt limited to triggering once each turn, every threat you play that features a Bending ability makes it more likely youll still generating an absurd amount of card advantage
Vanishing is fading, except the permanent goes away as soon as it hits zero counters
The Throne is an equipment that can let me tap to give other creatures I control trample and +X/+X where X is the equipped creature's power
Elspeth, Suns Champion makes tokens, wipes the worst of the board, and gives a super emblem to the team
Then again, you may just be able to end the game with whatever you just drew, which is the reason combo decks enjoy wheel effects so much