Juzam's fellow djinn, Erhnam Djinn, was also quite powerful and had a bizarre upkeep cost you'd never seen on a modern-day Magic card: it granted one of your opponent's creatures Forestwalk for a turn
while its something I was happy to cut from my Lhurgoyf-focused build, its a stellar pickup for spellslinger decks
These last three are cards that are solid role-players here, but unlikely to find much of a home outside of tribal decks focusing on one of the relevant creature types
Boon Satyr Boon Satyr is a good card absent its bestow ability
Reprints from the Treasures set: Barrage Ogre Big Score Blaze Blood Aspirant Brazen Freebooter Captain Lannery Storm Gadrak, the Crown-Scourge Goldhound Goldspan Dragon Improvised Weaponry Kuldotha Flamefiend Professional Face-Breaker Pyre-Sledge Arsonist Reckless Fireweaver Ripscale Predator Sokenzan Smelter Sudden Breakthrough Trove of Temptation Vault Robber Welding Sparks Gleaming Barrier Goldvein Pick Yet again we have a mix of old and mostly semi-new/new cards, and the Treasure set does mostly what it says on the tin
you only need to have cast them