It's run in 6,132 decks and it's basically a colorless Desert Twister for one more mana that exiles
If it had either one of its two abilities, it would still be a powerful force, but when you consider both on the same two-drop, youre talking about consistently adding +5/+5 to +7/+7 to the table for just two mana
At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards
It also adds the useful explore ability to any one of your party member's attacks
The Fifth Doctor says give peace a chance: seems like he'll be good in a long game, since he buffs up every creature you control that didn't attack on your turn (provided it didn't also enter that turn)
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