When you got one, you were so desperate to keep it alive that you never sent it off into combat
Dont overpay on eBay, youll waste your money
But cards like Kolaghans Command are a non-factor when both the germ and Kaldra Compleat can just shrug it off
Playing it on turn 2 causes serious psychic damage to a table whose mana accelerants have been put a turn behind
Its one of my favorite combo commanders, toowhen you pair it with Ancient Tomb or self-damaging spells, you can slash mana costs down to nothing and chain into huge finishers like Exsanguinate for game-ending turns
Booster boxes of the expansion contained 20 packs, and each pack contained 7 cards featuring of 1 of 6 holographic cards, 1 of 7 basic energy cards unique to the expansion, and 5 non-holographic cards