It doesnt include mechanics like cascade, plot, and foretell simply because I wanted to focus on the best impulse draw cards
Its also interesting to note how anime aesthetics continue to shape Magics direction
Instead, weve picked out a selection of ink colours, costs and a mixture of both pure firepower and useful abilities - spanning card draw, banishing rival characters and generating both ink and lore - that make all of these among the very best Disney Lorcana cards in The First Chapter

Nekusar Grixis Deck in Commander Nekusar, the Mindrazer | Illustration by Mark Winters Commander (1) Planeswalker (1) Creatures (19) Body of Knowledge Fate Unraveler Ghyrson Starn, Kelermorph Goblin Electromancer Harmonic Prodigy Irencrag Pyromancer Magus of the Wheel Master of the Feast Nin, the Pain Artist Niv-Mizzet, the Firemind Ojer Axonil, Deepest Might Psychosis Crawler Razorkin Needlehead Scrawling Crawler Stormfist Crusader Sycorax Commander The Unagi of Kyoshi Island Triskaidekaphile Viseling Instants (8) Arcane Denial Chaos Warp Counterspell Flashback Dream Fracture Negate Terminate Vision Skeins Sorceries (12) Damnable Pact Diabolic Tutor Fascination Feed the Swarm Insatiable Avarice Rush of Dread Peer into the Abyss Preordain Prosperity Windfall Wheel of Fate Whispering Madness Enchantments (6) Fevered Visions Megrim Ominous Seas Cool but Rude Spiteful Visions Underworld Dreams Artifacts (14) Arcane Signet Bender's Waterskin Dimir Signet Elixir of Immortality Folio of Fancies Howling Mine Izzet Signet Mind Stone Otherworld Atlas Rakdos Signet Sol Ring Swiftfoot Boots Thought Vessel Venser's Journal Lands (39) Bojuka Bog Command Tower Crumbling Necropolis Eroded Canyon Evolving Wilds Geier Reach Sanitarium Island x9 Jagged Barrens Mountain x7 Mystic Sanctuary Seething Landscape Shivan Reef Sunken Hollow Swamp x9 Temple of Deceit Temple of Epiphany Terramorphic Expanse This Grixis deck is built mostly around having Nekusar, the Mindrazer out on the battlefield so you can punish your opponents whenever they draw a card

Instants & Sorceries - 21
We aim to activate this effect whenever possible to compel the opponent into using their Counter cards