While making Worldwake , we liked the idea of teasing what was to come, but not just in the narrative
But we did end up with a few designs that specifically speak to the experience you have playing the game as opposed to just depicting things inside the world
As you can see, from the eighteen months or so from Tempest to Urzas Legacy , ten of the strongest global enchantments of all time were printed
However, I find it interesting that the ones that were underrated in the beginning (Fury, Solitude) are now being the most dominant while the very hyped Grief did fall short of the expectations
Enchantments Speaking of Zur, Eternal Schemer, we need some cool enchantments to animate with his activated ability
The strategy with Winter as a commander is to force players into bad situations with discard payoffs like Waste Not or card-draw hate like Sheoldred, the Apocalypse