Energy: 26x Fighting Energy Pokemon: 2x Sandshrew (LV 12) 1x Sandslash (LV 33) 2x Diglett (LV 8) 1x Dugtrio (LV 36) 2x Mankey (LV 7) 1x Primeape (LV 35) 3x Machop (LV 20) 2x Machoke (LV 40) 1x Machamp (LV 67) 2x Geodude (LV 16) 1x Graveler (LV 29) 1x Golem (LV 36) 1x Onix (LV 12) 2x Cubone (LV 13) 1x Marowak (LV 26) 1x Hitmonlee (LV 30) 1x Hitmonchan (LV 33) 2x Rhyhorn (LV 18) 1x Rhydon (LV 48) Trainer: 1x Professor Oak 2x Bill 1x Switch 2x Potion ------------ Bench Attack ------------ Description: A deck of Pokemon that can attack the Bench
First of all it fixes for any color, giving it a lot of flexibility, but it also transforms into a sizable 5/5, which can be key for the middle of your game, or act as a life saving chump blocker closer to the end
Tucking a cheap creature early makes it much less relevant when recast later, or you can use this in coordination with a counterspell to deal with the threat for good
3 Don't Move White Don't Move is a Sorcery card that is very dangerous for opponents who attack with numerous cards
it has decent flexibility, but isnt loaded with the same level of high impact options that Riveteers Charm has
Spells, activated abilities, and triggered abilities can't raise its power in time to change the value of X