A good practice is to always evaluate your hand for the best Trainer card to play at the start of your Action Phase, maximizing its impact
The effects are solid
Deck contains 15 invalid cards for this format: The Stone Brain (BRO), Dreams of Steel and Oil (BRO), Graveyard Trespasser // Graveyard Glutton (MID), Sheoldred // The True Scriptures (MOM), Invoke Despair (NEO), Sheoldred's Edict (ONE), Sheoldred, the Apocalypse (DMU), Cut Down (DMU), Go for the Throat (BRO), Takenuma, Abandoned Mire (NEO), Okiba Reckoner Raid // Nezumi Road Captain (NEO), Life of Toshiro Umezawa // Memory of Toshiro (NEO), Tenacious Underdog (SNC), Liliana of the Veil (DMU), Reckoner Bankbuster (NEO) Main 60 cards (16 distinct) Lands - 24 Main 60 cards (16 distinct) Lands - 24 Simulating MTG Arena Best of 1 starting hand (Simplified, true algorithm in MTGA not revealed by Wizards yet) Add at least 100 different cards to your collection and set it as your Compare Collection on the manage page to see what cards from this deck you are missing

Steamflogger Boss: Part of a comedic incident in the "Unstable" set, this creature gives the player the chance to assemble Contraptions, even though no such mechanic officially exists
There's no direct drawback for you, and lots of upside once you hit delirium
Here's our deck tech for Celes