The normal 7-mana cost isnt impossible to get to in a control deck like this, but you should gain a massive advantage if you get the miracle cast
For example, Control Magic abilities should need blue mana since its the color that allows for that kind of effect
Best Green Unearth Cards This color didnt unearth until The Brothers' War , and both of these are decent
Land Color tag templates(None) Seaside Citadel This land enters tapped
It's a 5/4 flying vigilance for 5 mana, which is on curve
Here are all of the budget instant speed green card draw spells you can include in your decks: Charge Through Target creature gains trample until end of turn Draw a card Hunters Insight Choose target creature you control Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards Inspiring Call Draw a card for each creature you control with a +1/+1 counter on it Those creatures gain indestructible until end of turn Viridescent Wisps Target creature becomes green and gets +1/+0 until end of turn Draw a card Warriors Lesson Until end of turn, up to two target creatures you control each gain Whenever this creature deals combat damage to a player, draw a card Here is a pre-populated list of all of those 2 mana instant speed green card draw spells I was mentioning