If your opponents eat up your mobilized attackers, youll draw cards, and if they let the 1/1s slip through, theyll take multiple instances of chip damage
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Players familiar with how to play Magic: The Gathering will recognize this as a classic blue ability

Quandrix students, help me count to five: Primo, the Unbounded, which I will absolutely be building, introducing the first-ever base-power-0 matters commander that builds big Fractal tokens when creatures with 0 base power deal combat damage Yavimaya Bloomsage, the only creature in the prepare cycle to feature a flat-out banned card in Channel, made ready by putting a +1/+1 counter on a creature that subsequently has power 7 or greater Owlin Spiralmancer, a powerful creature that copies the first X-cost spell you cast every turn (including on your opponents' turns) Nexus Mentality, a member of the highly exclusive club of cards that can move counters between nonland permanents (sadly, this doesn't let you rip counters away from Dark Depths) Turbulent Wilderness, the final land (for now) in the Turbulent cycle When it comes to blue-green, it can sometimes be difficult to build a deck with a cohesive theme that doesn't lean too hard on broad themes like +1/+1 counters or Lands Matter

It rocks indestructible like Stuffy Doll before it, and an attack or block or target trigger to shoot each foe for its power in damage
If you decide to lean towards land sacrifice you'll want to run cards like Ramunap Excavator, Crucible of Worlds, Splendid Reclamation and World Shaper