Instead, it's the fact that it allows the player to draw two cards when an equipped creature dies that pushes it over the top The potential card advantage is unreasonable for a single mana investment, especially since the -1 to Toughness makes it extremely easy for the player to kill their own creatures on command
This colorless instant does have some nice modes on it, but I dont see it holding this prerelease price much after packs start being opened, unless the big spaghetti monsters really start jumping into multiple formats
With a little forethought, though, you can turn that into an advantage
Chain Lightning might as well just do three damage, I have never yet seen the fork ability get used which is quite remarkable
Its a great tokens commander even though it doesnt make tokens because it makes your board so large while clearing away small blockers
That line is pretty fuzzy, so its reasonable to think that the card could also be setting the mark in the other direction, and there might be some compelling arguments for it