Removal Ive got a lot of the expected removal spells in white, but Ive leaned in on creatures that can be blinked, like Dawnbringer Cleric and Space Marine Devastator
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Between that and Shadowkin, Im chomping to play one
Land Enchantment - Saga Urza's Land (CTRL to add secondary) Land - Fetch Land - Fetch (CTRL to add secondary) Land - Fetchable Land - Fetchable (CTRL to add secondary) Prevention Angel's Grace Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn
Tutoring 3-drops and putting them on the battlefield is huge, and you can get creatures that draw you cards, enchantment removal, and even planeswalkers
The Vampire part is incredibly important too, because theyre all about madness