This can be respected but while it's a repeatable, strong piece of removal, it doesn't merit a first place in the rankings strictly because bounce effects don't lend themselves well towards opposing creatures with enter-the-battlefield effects, of which there are always a lot in every set
You have a few good options as secondary ways to gain control of permanents to draw more cards or if your commander just gets shut down one too many times
In general, Im far more open to a reactive cards than I would have been in the past, and Im paying particularly close attention to cards that blur the lines of offense, defense, and utility
Three Visits ($7.88) What separates Three Visits from Rampant Growth and Farseek is that the Forest enters untapped
Wilhelt fronts the Undead Unleashed deck from Innistrad: Midnight Hunt Commander, so a ready-made horde is a single purchase away
This treatment could even be extended further to other Final Fantasy 16 villains, though I think it might be restricted to just a few