Damage Multiplication This deck has a couple of ways to double or even triple your damage to help win the game
Typically the discard is only that brutal in the slow control matchups which is not a surprise given that most other archetypes will be able to expend their hands or close the game before 7 mana planeswalkers enter the battlefield
These two lands are incredible because they rarely are hit by the major land-destruction cards (such as Wasteland) but are every bit as powerful as some of the other nonbasics to worry about
In some instances, Righteous Valkyrie is like a better Glorious Anthem, coming down for three mana and granting a huge anthem-buff to our crowd of creatures
Other strategies can be just as viable, and you can even pull off a win by just being friends and playing nice
For example, if you find yourself having trouble beating Burn even though you think the matchup is close, you could add an extra Gnaw to the Bone in your sideboard