Its a very effective way to control their draws, so its only been printed on two cards: Mesmeric Sliver and Spin into Myth
Iconic cards provide ultra-rare, chase cards for high-end collectors
But the overall principle is to run just enough to reliably hit your early plays , then let your low curve and card advantage carry you the rest of the way
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The deck has all of these, with Dragon MageDragon Mage and Dream PillagerDream Pillager getting us more cards to play, Drakuseth, Maw of FlamesDrakuseth, Maw of Flames, Hoard-Smelter DragonHoard-Smelter Dragon, and Tyrants FamiliarTyrants Familiar handling the removal, and Savage VentmawSavage Ventmaw and Rapacious DragonRapacious Dragon giving us some extra mana
Thats not to say it isnt doable, but the more lands you have in your deck that dont produce White, the worse a card like Anti-Venom becomes