The basic concept of the gameplay of Magic is that the players are Planeswalkers -- magical beings that can move between different planes of reality -- and they are engaging in a wizardly duel by casting spells and summoning creatures
Its always fun to try to evaluate a Magic set before youve really had a decent chance to get in enough reps to properly assess just how good some cards are out in the wild
To maximize the chances of drawing two of each, I wanted an even split
In Commander, however, that makes the card literally free, as it's restriction is playing no nonland cards that share a name with each other - Commander is a format of singletons
(Fastbond - banned) Fastbond is totally stupid and the only green card to be comparable to the top power in other colours
With sufficient lifegain, I suppose you could eternally force your opponents to discard any new draws, but theyll also have that option against you