Soul-Scar Mage It may not have haste like a certain other 1-drop on this list, but Soul-Scar Mage is still more than efficient enough to be a relevant threat
The Accomplice actually costs one less to get rolling, is more fragile as a creature than an enchantment, but should still be able to get off an activation assuming you have four mana available the turn you cast it
Zenith tutors for a green creature with mana value X or less, and then the next stop is the battlefield
Stick a Cranial Plating on it and go to town
Ive had a chance to test the set out, see the limited environment first hand and feel like Im starting to get a pretty feel for the set
For a while, there seemed to be no real home for this legendary card, squeezed out by free countermagic in Legacy and illegal elsewhere