However, this is a much better way of keeping your opponent on lock
Well, with the party mechanic coming down the line in Zendikar Rising , those madmen in the Tabletop Studio figured out a way to do it
Contents: 12 Magic: The Gathering cards per booster 1-4 cards of rarity Rare or higher in every pack 1 Art Card (foil-stamped Signature Art Card replaces the Art Card in 10% of Boosters) 3-7 Uncommon cards 3-7 Common cards 1 Land card (Traditional Foil in 20% of packs, Full-Art Land in 30% of Boosters) 1 Traditional Foil card 1 token/ad card, Helper card, or a special card from Magic's historyfound in 25% of packs.
Time Walk is simply, in my humble opinion, the strongest Explore variant ever printed
It allows you to draw a card the first time you put a +1/+1 counter on it each turn, allowing it to grow and fill your hand at the same time
If you can pay eight mana, you also force each opponent to sacrifice a permanent, and then you may transform Kefka