Shadow has found a home in the typical Amethyst/Ruby deck, giving your Maui - Hero to All Evasive to help deal with your opponent's Evasives
(Search your library for a card and put that card in your hand.) Ward (for life) "You don't lose" (Permanents that prevent you from losing the game while they're on the battlefield, usually with an alternate means to lose.) BlackSecondary +1/+1 counter (creation and caring) Basic land counting (Doing an effect equal to the number of basic lands of a certain type you control.) Card draw Deal damage when blocked Destroy target tapped creature Destroy all creatures +N/+N (on spells) +N/+N (on Auras) +N/+0 (on Auras) +N/-N (on creatures) -N/-0 (on spells) -N/-0 (on Auras) +N/+0 to your team, ongoing Defender Deal N damage to creature, planeswalker, and/or player
Shock lands are dual lands that can be used the turn they are played, at the cost of damaging you
For six mana, you can exile another Creature and put a +1/+1 counter on it
Oh, and you can force discard against your opponent and they get milled
These card types can struggle when it comes to board presence, but Etrata gets around that problem with ease