The less effort you have to put in for it to be good, the better the card has a shot at making your deck
Sythis, Harvests Hand Sythis, Harvest's Hand | Illustration by Ryan Yee Im sure youre no stranger to enchantress decks, but on the off chance that you are, picture this: Youre playing a dozen or so cards per turn, drawing three times as many, and only ending the turn because youve taken far longer than you should have
This is a mid-range deck that caps out at six ink (not including the shiftable seven-cost Aladdin) and has a decent number of tools that will help you respond to your opponent's game plan while keeping the pressure on with high-impact characters
It is significantly more valuable than card 18, largely due to a lower survival rate of graded 10 copies and the famous red dot ink error variant found in early print runs
If Patrick has two Bolts, then that is only 6 damage (he doesnt have the mana to activate the Lavamancer at that point), so again theres no difference between being on 7 and being on 9
But what if that land also came with the option of being a Murder