The card can still then be played as a land, as it is exiled after the sorcery has been played
Coram, the Undertaker Coram, the Undertaker gives you temporary access to cards your opponents mills, which is admittedly more steps than the average theft commander
It does everything: It enables the strategy, its a payoff, and if you can turn it into Sephiroth, One-Winged Angel, which gives you an emblem for the rest of the game
The exiled card gains 'The player who controls the permanent that exiled this card may look at this card in the exile zone.'" Any player who has controlled a permanent with a hideaway ability since a card was exiled with it may look at that card
If a deck that wants to play a lot of Actions ever becomes a thing, I can see this one making the cut
22 Wastes