If the game lasts 10 turns, and half of your nonland cards cost that much mana, you certainly aren't casting many of them and they'll just rot in your hand
Those that learn Magic through Avatar: The Last Airbender might never see the unique bending mechanics recreated, but will recognize convoke, flicker, temporary red ramp, and land animation when they inevitably show up on new Magic cards as ways to relate to waterbending, airbending, firebending, and earthbending
Ketramose, the New Dawn Ketramose, the New Dawn has had a great early showing after debuting in Aetherdrift , creating an entirely new archetype in Modern and Commander
It feels unsatisfying that games tend to end with a foregone conclusion rather than feeling like a tight race until the very end
Coiling Oracle Ice-Fang Coatl Imoti, Celebrant of Bounty Kaseto, Orochi Archmage Lonis, Cryptozoologist Lonis, Genetics Expert Lorescale Coatl Mystic Snake Skyserpent Seeker Weaver of Currents Winged Coatl
It means that having it in your opening hand is unlikely to be a good thing, but it does a lot of work after the first couple of turns, so its usually worth plopping one into your decklist