Why You Should Be Playing Fetch Lands in MTG As you may have guessed by now, there are a plethora of reasons why fetch lands are some of the most played lands in Magic history, but let me break down some of the biggest ones: Mana Fixing From The Get-Go This is the biggest reason, and it's not even close
and 59 copies of a basic Energy card (excluding non-foil basic Energy cards without a collector number or expansion icon)
Sometimes it's a tangible reminder that even in darkness, hope persists
There will be a small number of new Blue Ugins entering the market from unopened Ugins Fate booster packs being opened some time in the future
White token decks want all the token doubling they can get, and the ability to fire this at just 2 mana is a nice value and tempo proposition
Cid and Chocobos from well, all the Final Fantasy games