If you dashed this on turn 3 and then hard played it on turn 4 then youve managed to get a lot of value with one card over the course of two turns
But the victory - both victories, really - belonged to Sol, and Spiritmonger
Chaos: Whenever you roll Chaos, each player may move their commander from the command zone to the battlefield
This triggers on attacking creatures you control dying but notably also on blocking creatures your opponents control, regardless of who is attacking them
Look to fill out your pirate deck with landlubbin' landfall cards, which also do well with exploring
Today we are looking at partners, companions, and all the other similar mechanics that Magic offers, I hope youll join me as we explore the why and how you can take advantage of these mechanics