According to The Commander Format Panel, "Game Changers dramatically warp Commander games, allowing players to run away with resources, shift games in ways that many players dislike, block people from play, efficiently search for their strongest cards, or have Commanders that tend to take away from more casual games." The Game Changers List dictates some elements of how strong a deck is, by giving guidance on how many should be played or which ones should be talked about
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Could we level that accusation at Goofy
The flexibility to not only copy your own spells but opposing spells as well means you should always find a good target, whether it be removal, card draw, or anything else
But if WOTC is trying to fix White's problems with new made-for-Commander cards and have limited slots each set to do so, I feel like more catch-up land cards are no longer a good use of those slots and would prefer seeing other things instead
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