Selling cards will help you earn money and get rid of unnecessary duplicate cards
Honestly, just being a five-color, two-mana pseudo-Amulet of Vigor in the command zone is probably enough for Wandering Minstrel to see heavy play
Another way to maximize the amount of pain our opponents feel is by casting spells on your turns and theirs
A creature with indestructible cant die from taking lethal damage, but the damage isnt prevented
Also features a potent ability to draw cards late in the game: for five generic and one blue and a tap, sacrifice Blighted Cataract to draw two cards
As always, I'm eager for any feedback, be it on today's article, any of the cards or mechanics I talked about, or Modern Horizons 3