Drown in the Loch Making a card thats either a counterspell or a removal spell creates an interesting design problem: Stapling those effects together negates their respective weaknesses, so how do you balance the card
In Commander, four players come together to show their strength and strategy, with one player coming out on top
I mean, when you are choosing between a sweet spell or creature and another boring old land, the nonland spell often seems like the right choice
Memory's Journey | Art by Slawomir Maniak The perfect card might be a removal spell to deal with a Kessig Cagebreakers, or it might be a Gnaw to the Bone to gain you dozens of life a turn, or it might be a Dream Twist, allowing you to quickly deck your opponent
You've seen what the system is
Even though I consider Thought Monitor to be a better card than Thoughtcast, youll often see both of these cards together in the same deck