Unlike Colossus Hammer, which is a game-winning part of its combo, Bauble is simply a great support card that glues the deck together
Otherwise, it's a great emergency removal spell that can hit anything from Academy Ruins to Teferi, Hero of Dominaria to Phyrexian Arena to Mind's Eye to Wurmcoil Engine
This gives me great flexibility to tutor for generically strong lands, or Gates for mana fixing
Timetwister has appeared as a one-of in basically every Vintage archetype at some point or another, even if it has also been famously cut from basically every archetype at one point or another (at least temporarily)
So today, we're going to examine the most useful and powerful Aura cards in the game's history
Mulligan rules, as explained by an expert: Garvin explains what happens if you dont like your opening hand: You draw your first 7 cards, you hate them, and you need a new hand