This is a Timmy deck through and through - with buckets of draw, lashings of ramp, and a sizeable side dish of+1/+1 counters
We could definitely see new ramp decks emerge in this cards wake, since it totally changes the mana-per-turn math that theyre working with
It goes nuts in any deck that cares about Treasure tokens, and it may be the best iteration ever of an Upwelling/store your mana over several turns effects
Escape [[Wheel of Fortune]] to refill your hand while exiling cards
Enchantments There is a pretty sizeable pool of one black mana, when this creature dies, it doesnt die/returns to the field, both on enchantments and on instants, so Im not going to talk about those right now
I just built a Bant Commander Group Hug Meets Crimes brew, and this stuff was in my mind, around crimes, which you can check out here