This Looter is a lot of things all in one neat package and so gets a lot of slots for doing two different things in the deck, sometimes you need a two drop to even your curve, sometimes you need evasion to utilize other effects and have a way of winning, sometimes you simply need more bodies in your build, sometimes you are land light and really want some more early draw to make your land drops more likely and sometimes you have some situational spells you really want a good way of putting to alternate use
Collectors value not only the characters themselves but also the story behind each card, whether it was awarded to top competitors, released in tiny print runs or tied to major franchise anniversaries
So that Elite Arrester down there isn't going to show up, and the Azorius Guildgate is going to be an old version
Rares/Mythic Rares will become Gems, and Commons/Uncommons will go towards the Vault
We cant do much with the end the turn clause without a way of casting it at instant speed, but destroying all artifacts is a very nice bonus for this set
For example, if you open a pack with a really powerful at any rarity, and it makes it all the way back to you on pick 9, you have good reason to believe few players at the table are drafting red