If a Monster is equipped to another Monster, it is put in the Spell/Trap Zone and treated as an Equip Spell
Multiplayer has no special rules
Token Makers View on Archidekt 1 Hangarback WalkerHangarback Walker 1 Secure the WastesSecure the Wastes 1 Luminarch AscensionLuminarch Ascension 1 Martial CoupMartial Coup 1 Rise of the HobgoblinsRise of the Hobgoblins 1 White Sun's ZenithWhite Sun's Zenith 1 Decree of JusticeDecree of Justice 1 Hero of BladeholdHero of Bladehold 1 Pia and Kiran NalaarPia and Kiran Nalaar 1 Assemble the LegionAssemble the Legion 1 Elspeth TirelElspeth Tirel 1 Geist-Honored MonkGeist-Honored Monk 1 Increasing DevotionIncreasing Devotion 1 Knight-Captain of EosKnight-Captain of Eos 1 Siege-Gang CommanderSiege-Gang Commander 1 Captain of the WatchCaptain of the Watch 1 Elspeth, Sun's ChampionElspeth, Sun's Champion At the moment, our deck is sitting at around 20 token-making cards, and I can say from experience that this number will allow us to consistently keep dudes on board and rebuild if we get disrupted

Here are the eighteen cards we are adding: Teferi's Protection Humility Narset, Parter of Veils Intuition Consecrated Sphinx Necropotence Orcish Bowmasters Notion Thief Deflecting Swat Gamble Worldly Tutor Crop Rotation Seedborn Muse Natural Order Food Chain Aura Shards Field of the Dead Mishra's Workshop I'll now cover why each one met our bar for inclusion
You will keep that counter even if Azula, Ruthless Firebender dies
These cards are truly helpful when you're at a Limited event and construct your deck on the spot