Math and personal experience indicate to me that you'll want to start with 10-15 ramp cards and tweak from there
Most lists are tuned to combat Izzet Prowess by including three or four main-deck copies of Magebane Lizard
Why its helpful In Lorcana, song cards have powerful effects but often cost a lot of Ink to play
The most well-known of these reasons is to commemorate the release of a new Pokmon video game, which usually arrives shortly before the set in question
Then we feature a swath of removal spells, including Feed the Swarm, Rakdos Charm, Terminate, Chaos Warp, Kolaghans Command, and Reckless Spite
FromTheShire: Yeah turning things into Islands is actually far from the worst thing because this is being windmill slammed by the playset into every Merfolk deck in existence, on top of a bunch of other decks that would like this effect but not enough to splash red