By default the phase indicator just lets you move cards around as you will, skipping certain portions of each turn in an effort to speed up play
These were the original Alpha "Lords." Lord of Atlantis pumped Merfolk and granted them islandwalk, Zombie Master granted Zombies swampwalk and a regeneration ability, and Goblin King pumped Goblins and granted them mountainwalk
I really like the ones you mentioned, seems great Vorthos targets for the Lich, a so much valuable object like the Crown it's perfect target haha Following the "empire" cycle you mentioned: Hand of Vecna, Eye of Vecna and The Book of Vile Darkness seem great and flavour objectives
X Speed can also help both Mew ex and Koffing retreat for free, which will be a bit more energy efficient than picking them back up
We built the tool we always wanted: a modern, intuitive collection tracker designed to make organization simple, clear, and enjoyable without spreadsheets or unnecessary complexity
But its clear as day that Tinker is and always was a completely broken, insanely overpowered card from the moment it was printed