While it may often be overloaded to deal with all artifacts you dont control, its one of the few removal spells that can punish a Sol Ring start on turn one
In general, however, the card is decent, nothing special
Despite coming in at five mana, this card reanimates any creature in your graveyard without the loss of life or being a mediocre creature (see Phyrexian Delver)
Now we get Wrath insurance if they decide to take out the army of Elementals that you created, but I dont know if thats enough to push it into Standard
There are some more minor options in Red and Black utilizing more of a ritual-style ramp effect, but outright ramps is a bit more of a rarity, especially on ETB creatures
Well, both cards deal damage to each other in the first combat step simultaneously