This can be a spell that destroys a creature or an Aura that prevents it from attacking
The artifacts and enchantments in the precon are also well suited for a cycling deck
You can recycle strong ETB effects like the ones on Gray Merchant of Asphodel and Solemn Simulacrum, or punish your opponents for not giving you your creatures back
The other Commands (save for Silumgar's) all have dopey options you never really want much in multiplayer, Commander, or casual gaming, like gaining four life, preventing damage from a spell, or turning off life gain for a moment
The artwork earns its price not through spectacle but through restraint
Its likely your opponent pays a couple of life to effects like fetchlands, Vampiric Tutor, and Force of Will