A recurring theme of Rise of the Floodborn has been improving the card draw ability of inks that didnt get much of it in the first set, like Emerald and, in this case, Sapphire
They also create intrigue in the way they're built - after having done some research, I think there's obvious upgrades for both that aren't too hard to find
(Treat it and anything attached to it as though they don't exist until your next turn.) Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying
While some claim the bosses in FINAL FANTASY XIV can be longer, none of those have the notoriety of this huge beast
The idea that an event is destined to happen and the struggle to avoid or accept it plays into the narratives of a lot of my favorite heroes, which is why I was delighted to see these concepts implemented in Kaldheim with the foretell mechanic
There are plenty of sets throughout the game's history that fans look back on with nothing but fondness