Its easy to shortcut this card to a three-mana 4/4 that dies to two damage in an Adventure-centric format, but yet again the key is the third chapter being more impactful than expected
Collector Boosters are the only boosters that contain traditional foil retro frame basic lands, which you can learn about below
Deathcap Glade $9.95 The slow lands (as an opposite of the fast lands, which care about having two or fewer other lands) were a surprise hit from the most recent return to Innistrad, and if they hadnt had a couple of sparse reprints over the last couple of years theyd all have been as expensive as Deathcap Glade
As much as it is my favorite color in MTG, this is something green sorely lacks
How do you do it without something generic like, "Make a token creature with X/X where X is the number of enchantments you control" or "Gain life equal to the number of enchantments you control," or "Return target enchantment from the graveyard to the battlefield," and such
Its a good example of how you can build a deck around a powerful effect while also showing off unique artwork