Prowess already sort of lends itself to a tempo-based gameplan, and red removal could be great against the format if it starts out fast to take advantage of the untapped duals and pain everyone is inflicting on themselves
Bright-Palm, Soul Awakener Bright-Palm, Soul Awakener distributes tons of counters between its backup ability and the attack trigger
No ward, no hexproof, just exposed and out in the open like a true Viking warrior
Four mana is a lot but it's instant speed and it's pretty much going to be useful in every single game
This card can mill a decent number of cards for only 1 mana, and its pretty tough for a 1 mana creature, making it a good defender early in the game
Mount enough of these time advantages and your opponent will find themselves unable to keep up with you