If you can build up Electromancers power through some other means (say, by Equipping it with Razorfield Ripper), you can absolutely get some big attacks in
Pyrokinesis doesnt stop everything, but it would be an impressive card against: Affinity Infect Melira, Sylvok Outcast Goblin Bushwhacker Kiln Fiend Kiki-Jiki, Mirror Breaker Felidar Guardian Goblin Guide Lingering Souls Creature-lands Rootwater Thief isnt pushing the limits of Modern power level, but it might be a reasonable sideboard option for Merfolk decks when certain types of combo decks are running amok
A permanent phased out by The Doctor's Childhood Barn phases in during its controller's untap step as normal only if The Doctor's Childhood Barn is no longer face up
1 Risky Research 1 Scout the City Enchantments (4) 1 The Clone Saga 1 Wall Crawl 1 Web Up 1 Web of Life and Destiny Artifacts (4) 1 Arcane Signet 1 Pictures of Spider-Man 1 Spider-Mobile 1 Web-Shooters Lands (39) 5 Forest 5 Island 5 Mountain 5 Plains 5 Swamp 1 Cavern of Souls 1 Command Tower 1 Daily Bugle Building 1 Exotic Orchard 1 Ominous Asylum 1 Path of Ancestry 1 Savage Mansion 1 Sinister Hideout 1 Suburban Sanctuary 1 Three Tree City 1 Unclaimed Territory 1 University Campus 1 Urban Retreat 1 Vibrant Cityscape I'd normally tell you how I'd lower a list in power, but aside from being strict about only running cards from this set, I don't see this getting much tamer
Galadriel, Light of Valinor The power from The Lord of the Rings scene box card, Galadriel, Light of Valinor is that a measly creature token becomes really good, and you get huge value just for casting or flickering creatures
In later formats, Bill is consigned to the X-list himself along with most of the other choke cards