Sure, you lose life in exchange, but being able to take a problematic enchantment the second it becomes a problem is a huge boost to black decks
Anything that interacts with artifacts will interact with Contraptions
Everyone has seen sugary, sticky, colorful drink spilled all over the game table, destroying valuable treasures on its way
If youve actually drawn only one card that turn, you must choose that card and either pay 4 life or put it on top of your library
Archaeomancer is a great creature to bounce with this, as you can replay it to return Familiars Ruse to your hand
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