Generally speaking, the best cards are going to be the ones that already support equipment cards in general
The elegant brevity of All permanents you control phase out even left room for reminder text atonement for at least one more original sin of the mechanic from 1996
Even worse, it leaves you down a Jumbo Cactuar, and once you've shown your ruthlessness, the remaining two players will have no qualms about responding Escape Tunnel is likely to be another popular interaction
Final Fantasy does have land based magic with geomancy being present in the Tactics games, but to tie them with monks
And beyond just being powerful, I think foretell is an extremely clean design that makes for very interesting gameplay
The potential for shenanigans here is infinite, with even average rolls still giving you 10 extra mana to play with on future turns