We also found a stack of cards on our boss's desk that they weren't doing anything with, so we're adding them in here
Green makes huge creatures, blue is defensive or evasive, white gives creatures counters, and black and red focus on power first
To answer a question from the Archenemy regulars with keen memories: this does mean a few older schemes function weirdly, such as Mortal Flesh Is Weak
Tap it with a card like Warden of the Inner Sky to cheat in a larger Convoke threat in your second main phase
Like hearing a shrouded snake slither around a reptile room, there's no telling if it is going to be a harmless garden snake or an extremely deadly rattlesnake that will bite your good friend Beatrice
Debut set The First Chapter has no cards that interrupt your opponent during their turn or shut down their actions, leading to a simpler division of each players actions that makes it less complex than other TCGs timing-based strategy