The fierce battles of Alabasta and Dressrosa come to life
Ignoring the different types of abilities for a moment, an ability is any effect a permanent (land, creature, artifact, enchantment, or Planeswalker) can have on the game
No matter your strategy, youre still pulling from the exact same pool of draw spells
Instead, it's about building a board state that lets you apply pressure and punish your opponents effectively
Kynaios and Tiro of Meletis draw you a card and give you a land drop, then let your opponents choose one of those for themselves
Its not the most efficient card on its own, but it becomes a stack of soft counters that can grind a combo or tempo deck to a halt