Add to it that you can play removal in a mono-blue deck and you get a hell of a card
Shock and Lightning Strike are obviously fine removal spells early on, but if you untap with a Thousand-Year Storm, it doesnt seem hard to chain a few spells together and quickly end the game with a flurry of burn copies
For those interested in battling, this set has its own selection of solo AI battles which feature cards from the Genetic Apex set
Pendulum Zones were previously their own zone, but are now part of the Spell & Trap Zone, and are placed in the leftmost and rightmost Spell & Trap Zone
Although it is no where near the level of finisher as a Baneslayer it is much more reliable value and immediate tempo, the latter of which is especially important against the decks you are playing life gain against
The only time Norin the Wary might stick around is at the very early stages in the game, where your opponents might not have turn one plays