Hand 4 - Swamp, Entomb, Entomb, Animate Dead, Animate Dead, Reanimate, Dark Ritual I would keep this hand
Blight Curse Its counterpart, Blight Curse , is all about -1/-1 counters, and debuffing your opponents - or taking control of their creatures when you use The Reaper, King No More

Amoeboid Changeling Avian Changeling Barkform Harvester Belonging Bloodline Pretender Cairn Wanderer Chameleon Colossus Changeling Berserker Changeling Hero Changeling Outcast Changeling Sentinel Changeling Titan Changeling Wayfinder Chitinous Graspling Chomping Changeling Feisty Spikeling Fire-Belly Changeling Flock Impostor Game-Trail Changeling Gangly Stompling Ghostly Changeling Gladewalker Ritualist Graveshifter Guardian Gladewalker Impostor of the Sixth Pride Irregular Cohort Littjara Glade-Warden Littjara Kinseekers Masked Vandal Mirror Entity Mischievous Sneakling Mistwalker Moonglove Changeling Moritte of the Frost Morophon, the Boundless Mothdust Changeling Mutable Explorer Omni-Changeling Orvar, the All-Form Prideful Feastling Realmwalker Rooftop Percher Shapesharer Sizzling Changeling Skeletal Changeling Taurean Mauler Three Tree Mascot Turtleshell Changeling Universal Automaton Unsettled Mariner Valiant Changeling Venomous Changeling War-Spike Changeling Webweaver Changeling Woodland Changeling

Chaos Warp is reds go-to piece of spot removal, largely due to its nature as a color pie break that handles enchantments
Gilt-Leaf Palace If youre thinking of a typal build, can I suggest Golgari elves
The other text that cares about cards leaving your graveyard makes this situational, but there are more and more decks that reanimate, recur, or exile cards from your graveyard these days