Besides the damage you may also search your deck for two basic energy cards and attach them to 1 of your Pokemon, so with this move you could end up with only 1 energy card on Ampharos by the time you evolve it and then you could use Acceleration Bolt and attach two more energy cards to Ampharos and use its second move, Thunder, in only two turns, this move requires 3 energy cards, two colorless and one electric, which does 80 damage but you also have to flip a coin with this move and if you get tails Ampharos does 20 damage to itself
If you lose the flip, turn this creature face down
Bill finally gets more of a starring role in Tales of Middle-earth, Magic: The Gatherings crossover with Lord of the Rings
This way you almost always end up getting your mana back and it essentially plays as a 0 or 1 mana draw three
The ink curve for this deck skews low , so lean into that and focus on holding cards you can play early and often
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